
Decision Space: the podcast about decisions in games.
Latest Episodes
Now you’re just some games I used to play…
Why are card games so fun?
How do games allow their players to express themselves?
For the first time ever, it is Jake and Pete. We start with a discussion on Sequels, Expansions, Reimplementations and the muck that gets kicked up when certain publishers iterate. We then move into a notable example of game design iteration with the newest Terra Mystica game, Age of Innovation.
A discussion of Pete, Paul, Jake, and Brendan’s favorite decisions in games!
What are shedding games? We explore that question and dive deep-ish on Haggis, a standout example of a shedding and climbing game
The best decisions in board games released in 2024!
Our top 5 K&K games and a deep dive of one of their greats, Mexica!
Latest Articles
A strategy guide and card by card guide to Carl Chudyk’s Innovation.
Eight strategy tips to help you footing your footing in Challengers!
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
What meaningful decision space lurks beneath one of the world’s most (in)famous games?
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.