Decision Space: the podcast about decisions in games.
Latest Episodes
What is hand management and what types of decisions do games featuring this mechanism offer?
A one-on-one interview with one of the most prolific designers in boardgames, Phil Walker-Harding
Pete and Jake discuss all the games they played at Geekway to the West including Feya’s Swamp, Dark Pact, Oath, Guards of Atlantis II, and more
In this episode we do a deep dive on Splotter's first major hit Bus and discuss other shared infrastructure games
In this episode Pete chats one-on-one with Cole Wehrle of Buried Giant Studios, designer or Root, Oath, Arcs, and more.
"Euro" has been used as a descriptor for decades and it is inarguable that its meaning has changed over time. On this episode, the hosts try to hash out what the word means today.
Latest Articles
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.
