Decision Space: the podcast about decisions in games.
Latest Episodes
Pete is joined by Arnie, Jared and Luke to discuss Splotter's 2005 economic masterpiece Indonesia
Pete and Paul recap their Gen Con experience and give quick impressions of games they picked up there!
Paul, Brendan, and Pete discuss the benefits and potential pitfalls of making new editions of old games. Then they deep dive Paolo Mori's 2012 classic Libertalia
This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing. Jake isn't convinced. Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic Maublanc.
That types of questions do games ask us as players? When should I score? Who can I trust? Why did they do that? How should I sequence this? This week we dig into what the central questions are in different games and think about how this can help us as players and designers.
This time we're going digital! How do games like Balatro and Slay the Spire build on physical games and where do they diverge?
Pete is joined by Cardner Babakitis of Odd Candy Games and Buried Giant Studios. They discuss the historical games they played at the inaugural SD HistCon North
All four hosts are together to play a game as a way to choose a consensus list of the best board games from the early 2010s
Latest Articles
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.
