Articles & Lenses: Tools for Examining Decision Spaces and Decision Spaces Examined
When we started this project we knew we’d have to develop new language, or adopt language from ludologists more studied than ourselves, to discuss the decision spaces of games we covered. Only by naming ideas and concepts can we make them easy to share, ruminate on, and ultimately enrich the way we think about games. These are lens we’ve put to work unpacking the decision spaces of games.
Eight Tips to Challenge the Competition in Challengers!
Eight strategy tips to help you footing your footing in Challengers!
Six Tips to Stop The Competition in Can’t Stop
An insightful strategy article for Sid Sackson’s classic 1980 push-your-luck game, Can’t Stop.
The Decision Space of the Game Monopoly
What meaningful decision space lurks beneath one of the world’s most (in)famous games?
The Three Types of Objectives in Games
An exploration of the three types of objectives we see in games and how those objective types impact a game’s Decision Space.
7 Wonders Architects Review by Aurore
7 Wonders Architects is a simple game with surprising depth and competitive potential. At first glance it seems incredibly random, but upon reaching a certain level of understanding the depth of your decisions become apparent.