Weekly Episodes, Launched Every Wednesday.
Episode 16: Lost Ruins of Arnak - This Game Won Us Over
H OH! The Interdecisional Spaceship has crash-landed into some kind of overrun forest. Is that some generic ruins of nonspecific civilization over there?!
Episode 15: Return of the Game Night (What We Talk About)
Jake and Brendan have a nice chat about returning to in-person play after so much time away.
Episode 14: Star Realms with Paul Salomon - But Why Four Factions?!
We are honored to be joined by board game designer Paul Salomon, perhaps best known for his recent hit game Honey Buzz, to talk about Star Realms.
Episode 13: El Grande - Is this “Classic” Game Actually GOOD?
The year was 1996, one year after the release of a little game we like to call Settlers of Catan (or just Catan now, I guess). The German board game circuit is absolutely buzzing about the exciting future for board games hobby and designers are poised to risk it all with their next design.
Episode 12: A New Way To Talk About Games (What We Talk About)
Well, Brendan has really went and done it this time. That's right, he invented a whole new way to talk about games.
Episode 11: Welcome To… - Little Boxes
Welcome to... episode eleven! (See what we did there?) Today, we talk about the famous roll and write/Roland Wright/flip and write board game Welcome To... designed by Benoit Turpin
Episode 10: Magic: The Gathering - A Battle of Wits?
Was it perhaps too bold to attempt to cover the decisions in Magic: The Gathering in a single podcast episode? Yes. Definitely yes.
Episode 09: Competitive Play (What We Talk About)
It turns out we talk about a whole lot when we talk about competitive play. We ask what is competitive play and try to define it. We share our own histories in competitive gaming.
Episode 08: Terraforming Mars - Brendan Pans It
We discuss the super, mega-hit Terraforming Mars designed by Jacob Fryxelius and published by FryxGames. It's the 4th best game of all time according to the consensus of users on Boardgamegeek.com, and yet Brendan totally pans it.
Episode 07: The Fox in the Forest - It's Like Chess and Basketball
We discuss the two-player trick-taking game The Fox in the Forest, designed by Joshua Buergel and published by Foxtrot Games. For the first time, Jake and Brendan significantly disagree on their rating for this game, but both agree that the game is a lot like basketball. No really.
Episode 06: The Value of Games with Jamey Stegmaier (What We Talk About)
In our second "What We Talk About" episode, we had the pleasure to speak with Jamey Stegmaier of Stonemaier Games about the "Value" of games.
Episode 05: Underwater Cities - Let Them Eat Kelp
We discuss a game that is definitively not about terraforming Mars. This game could literally not be any less about terraforming Mars if tried! That's right. We are talking, of course, about the wonderful Underwater Cities.
Episode 04: Res Arcana - Start Your Engines! (Emphasis on Start)
We discuss Res Arcana and boy are my arms tired!
Episode 03: Decision Space (What We Talk About)
This is our very first discussion topic show! We are calling these our "What We Talk About" episodes, which will pop up every third episode or so.
Episode 02: Carpe Diem - Stefan Feld’s Masochistic Pain Land
Today, Jake and Brendan tackle Carpe Diem, a 2018 board game where you try to get some grapes and then quickly realize you can't.
Episode 01: Kanagawa - Let’s Paint Some Murals!
In this pilot episode, Jake and Brendan discuss the decisions in Kanagawa