Weekly Episodes, Launched Every Wednesday.
Episode 26: Keyflower - Keylove It or Keyhate It
Today on Keycision Space, Keyflower! Keyflower is design by Sebastian Bleasdale and Richard Breese and published by R&D games in 2012. This game is a tangled web of auctions and logistics. Fun! Fun?
Episode 25: The Art of Being Good (What We Talk About)
Once you have reached the mountain top, we ask the question, what next?
Episode 24: Ares Expedition, Summer Camp, Juicy Fruits, and Fireball Island - Paul and Jake Talk Games
When Brendan is away, Paul comes in to save the day. On this episode, I'm joined in studio (my house) by Paul Salomon (Honey Buzz and Genotype) to talk unscripted about our recent plays.
Episode 23: Hey, That’s My Fish! - Decisions Have Never Waned Harder
Hey, That's My Fish! takes one minute to learn. In today's episode, we dive deep into that simple ruleset and emerge into a decision space larger, richer, and more interesting than we could have possibly imagined!
Episode 22: Castles of Burgundy - Crème de la Crème
oday, friends, feast your ears on one of tastiest point-salad morsels ever served up by the master chef himself, Mr. Stefan Feld. The Castles of Burgundy is a great, great game. Quite possibly the best board game ever made by the tastes of one of our hosts. But why is it so good?
Episode 21: Mistakes are GOOD but sometimes they HURT (What We Talk About)
Why did I do that? I'm such an idiot. Can I take that back?! Mistakes are all around us in the world of board games, or are they the game itself? In this episode we talk about the act, experience, and impact of mistakes in board games.
Episode 20: Carcassonne - A Funny Thing Keeps Happening
Hop into the interdecisional spaceship and travel with us to a time long ago, the year 2000. Specifically, we'll travel to a time and place where a cutting-edge board game with a strange name has just been released. The game? Carcassonne.
Episode 19: Grand Austria Hotel - Jake Gives Strategy Tips But Doesn’t Know The Rules
Welcome distinguished guests to this week's episode of Decision Space. Our Interdecisional Spaceship has taken us straight into the service industry of the Viennese modern age in Grand Austria Hotel, a board game designed by Virginio Gigli, Simone Luciani with iconic illustrations by Klemens Franz.
Episode 18: BOARD GAME SIGNPOSTS! (What We Talk About)
In this "What We Talk About Episode" Jake and Brendan discuss signposts in board games. We ask important questions like what are they even? And further, what do they do?
Episode 17: KeyForge - The MOST Skill Intensive Dueling Card Game?!
At long last, our interdecisional spaceship has successfully navigated to the Crucible, the land of KeyForge. This is old stomping grounds for Jake and Brendan who have long -- like kind of absurdly -- histories with the game.
Episode 16: Lost Ruins of Arnak - This Game Won Us Over
H OH! The Interdecisional Spaceship has crash-landed into some kind of overrun forest. Is that some generic ruins of nonspecific civilization over there?!
Episode 15: Return of the Game Night (What We Talk About)
Jake and Brendan have a nice chat about returning to in-person play after so much time away.
Episode 14: Star Realms with Paul Salomon - But Why Four Factions?!
We are honored to be joined by board game designer Paul Salomon, perhaps best known for his recent hit game Honey Buzz, to talk about Star Realms.
Episode 13: El Grande - Is this “Classic” Game Actually GOOD?
The year was 1996, one year after the release of a little game we like to call Settlers of Catan (or just Catan now, I guess). The German board game circuit is absolutely buzzing about the exciting future for board games hobby and designers are poised to risk it all with their next design.
Episode 12: A New Way To Talk About Games (What We Talk About)
Well, Brendan has really went and done it this time. That's right, he invented a whole new way to talk about games.
Episode 11: Welcome To… - Little Boxes
Welcome to... episode eleven! (See what we did there?) Today, we talk about the famous roll and write/Roland Wright/flip and write board game Welcome To... designed by Benoit Turpin
Episode 10: Magic: The Gathering - A Battle of Wits?
Was it perhaps too bold to attempt to cover the decisions in Magic: The Gathering in a single podcast episode? Yes. Definitely yes.
Episode 09: Competitive Play (What We Talk About)
It turns out we talk about a whole lot when we talk about competitive play. We ask what is competitive play and try to define it. We share our own histories in competitive gaming.
Episode 08: Terraforming Mars - Brendan Pans It
We discuss the super, mega-hit Terraforming Mars designed by Jacob Fryxelius and published by FryxGames. It's the 4th best game of all time according to the consensus of users on Boardgamegeek.com, and yet Brendan totally pans it.
Episode 07: The Fox in the Forest - It's Like Chess and Basketball
We discuss the two-player trick-taking game The Fox in the Forest, designed by Joshua Buergel and published by Foxtrot Games. For the first time, Jake and Brendan significantly disagree on their rating for this game, but both agree that the game is a lot like basketball. No really.
