Weekly Episodes, Launched Every Wednesday.
Episode 49: Splendor - The Little Engine That Could (Not Be Killed?)
We ask if this mega-hit is truly an engine building game, and, returning to Splendor after some time away, we ask if these gems still shine as brightly as they once did.
Episode 48: We Rank EVERY Game - 2021 End of Year Special
In the end of year special edition of Decision Space, we rank every game featured on the show this year from 30 to 1.
Episode 47: Azul - Clones The Castles of Burgundy’s Decision Space?!
We dive deep into the decision space that emerges from Azul's simple set of mechanisms as players tussle over tile supremacy
Episode 46: Raiders of the North Sea - A Raid to Remember
We cover the Garphill Game that first put Shem on ther radar for many of us, Raiders of the North Sea
Episode 45: Irrational Actors (What We Talk About with Tony Faber)
The topic of irrational actors at the board game table, an unwieldy topic that spans social contracts, sobriety, siding with spies, and so much more.
Episode 44: Kingdom Builder - We’re Gonna to Need a Bigger Decision Space
Back with yet another classic game and yet another Spiel De Jahres winner, this week on Decision Space it is Kingdom Builder
Episode 43: Patchwork - Buttons Rule Everything Around Me
We may have topped ourselves and put out our giggliest episode ever! It's true, we laughed a lot and had a great time exploring the decisions in Uwe Rosenberg's classic Patchwork.
Episode 42: Objective Versus Subjective Decision Space (What We Talk About)
We look at what parts of a decision space are objective, what parts are subjective (most of it), and whatever the heck the platonic ideal of a decision space is.
Episode 41: 7 Wonders Duel with Special Guest Jamey Stegmaier
Jake, Brendan, and Jamey Stegmaier hop in the Interdecisional Spaceship to talk 7 Wonders Duel on this week's episode
Episode 40: Race for the Galaxy - Phases Set to Fun
This perennial classic offers a fascinating decision space but what really sets those decisions apart? Tune in to find out.
Episode 39: 10 Decision Spaces We Want To Explore ASAP - Mission Planning
For the first time, we discuss games we haven't played. That's right. We are trying out a brand new type of episode that we are tentatively titling Mission Planning.
Episode 38: Spirit Island - Imposing Depths of Indomitable Board Game
This week is Spirit Island by designer R. Eric Reuss. A serious game for serious gamers that defies expectations in the best possible way.
Episode 37: Praga Caput Regni - The Actions on the Wheel Go Round and Round
We discuss designer Vladimir Suchý's follow-up to Underwater Cities, Praga Caput Regni, where instead of building underwater cities, players will build one on land city!
Episode 36: A New Way To Talk About Theme (What We Talk About)
In this week's episode, we go old-school Decision Space and hit you with a new framework for discussing themes in board games. There is an environmental theme, a mechanical theme, and, of course, a decision space theme!
Episode 35: Kingdomino - What‘s Hiding Beneath This Quirky Art?
Zany kingdoms, quirky art, and dominos make Kingdomino one of the warmest welcomes to the board game hobby we've ever come across, but could there be a demanding competitive experience hidden beneath this apparently simple game?
Episode 34: Imhotep - The Perfect Poached Egg?
This week on Decision Space, Imhotep! Designed by Phil Walker-Harding and a 2016 Spiel Des Jahres Nominee is a game about placing rocks, sailing boats, and getting in each other's way all the while. There isn't much more to it than that in this incredibly simple poached egg. I mean game.
Episode 33: Our Personal Top 10 Games (What We Talk About)
After 32 episodes Jake and Brendan break down and give you the board game content that you want and deserve. In this very special episode, we each share our personal top 10 games as well as a few honorable mentions.
Episode 32: Jaipur - Jake EVISCERATES It
Jaipur is a widely revered, frequently recommended two-player set collectin' card game designed by Sebastian Pauchon and published in 2009.
Episode 31: Villagers - Are These Combos?
Villagers is a 2019 game with art and design by Haakon Gaarder and published by Sinister Fish. To be frank, we go all over the place as we discuss this lightweight tableau-building card-drafting game. The free-flowing conversation takes us through rigidity in combos, satisfaction in decisions, frustration in limitations and much more
Episode 30: Feedback In Games (What We Talk About)
We discuss the various types of feedback in board games. This includes positive feedback, negative feedback, positive agency loops, incremental victory conditions, achievements, jackpots, losspots, and more.