Weekly Episodes, Launched Every Wednesday.
Episode 36: A New Way To Talk About Theme (What We Talk About)
In this week's episode, we go old-school Decision Space and hit you with a new framework for discussing themes in board games. There is an environmental theme, a mechanical theme, and, of course, a decision space theme!
Episode 35: Kingdomino - What‘s Hiding Beneath This Quirky Art?
Zany kingdoms, quirky art, and dominos make Kingdomino one of the warmest welcomes to the board game hobby we've ever come across, but could there be a demanding competitive experience hidden beneath this apparently simple game?
Episode 34: Imhotep - The Perfect Poached Egg?
This week on Decision Space, Imhotep! Designed by Phil Walker-Harding and a 2016 Spiel Des Jahres Nominee is a game about placing rocks, sailing boats, and getting in each other's way all the while. There isn't much more to it than that in this incredibly simple poached egg. I mean game.
Episode 33: Our Personal Top 10 Games (What We Talk About)
After 32 episodes Jake and Brendan break down and give you the board game content that you want and deserve. In this very special episode, we each share our personal top 10 games as well as a few honorable mentions.
Episode 32: Jaipur - Jake EVISCERATES It
Jaipur is a widely revered, frequently recommended two-player set collectin' card game designed by Sebastian Pauchon and published in 2009.
Episode 31: Villagers - Are These Combos?
Villagers is a 2019 game with art and design by Haakon Gaarder and published by Sinister Fish. To be frank, we go all over the place as we discuss this lightweight tableau-building card-drafting game. The free-flowing conversation takes us through rigidity in combos, satisfaction in decisions, frustration in limitations and much more
Episode 30: Feedback In Games (What We Talk About)
We discuss the various types of feedback in board games. This includes positive feedback, negative feedback, positive agency loops, incremental victory conditions, achievements, jackpots, losspots, and more.
Episode 29: The Sport of Kickball - Highest Rated Game Ever?!
In this week's episode, Jake sits down with two friends in Lawrence, Kansas to talk about the sport of kickball.
Episode 28: Bruges - You’ve Got Grail
In this week's episode, Brendan is back! If that wasn't good enough news, we are also covering Bruges by Stefan Feld, the point salad game where you pay people to live in your houses.
Episode 27: Ankh, Snakesss, and Sagrada - Paul and Jake Volume 2
Paul Salomon (Honey Buzz designer) is here again to talk with Jake about a few recent plays including new hotness, Ankh! Interdecisional spaceship, set a course for fun!
Episode 26: Keyflower - Keylove It or Keyhate It
Today on Keycision Space, Keyflower! Keyflower is design by Sebastian Bleasdale and Richard Breese and published by R&D games in 2012. This game is a tangled web of auctions and logistics. Fun! Fun?
Episode 25: The Art of Being Good (What We Talk About)
Once you have reached the mountain top, we ask the question, what next?
Episode 24: Ares Expedition, Summer Camp, Juicy Fruits, and Fireball Island - Paul and Jake Talk Games
When Brendan is away, Paul comes in to save the day. On this episode, I'm joined in studio (my house) by Paul Salomon (Honey Buzz and Genotype) to talk unscripted about our recent plays.
Episode 23: Hey, That’s My Fish! - Decisions Have Never Waned Harder
Hey, That's My Fish! takes one minute to learn. In today's episode, we dive deep into that simple ruleset and emerge into a decision space larger, richer, and more interesting than we could have possibly imagined!
Episode 22: Castles of Burgundy - Crème de la Crème
oday, friends, feast your ears on one of tastiest point-salad morsels ever served up by the master chef himself, Mr. Stefan Feld. The Castles of Burgundy is a great, great game. Quite possibly the best board game ever made by the tastes of one of our hosts. But why is it so good?
Episode 21: Mistakes are GOOD but sometimes they HURT (What We Talk About)
Why did I do that? I'm such an idiot. Can I take that back?! Mistakes are all around us in the world of board games, or are they the game itself? In this episode we talk about the act, experience, and impact of mistakes in board games.
Episode 20: Carcassonne - A Funny Thing Keeps Happening
Hop into the interdecisional spaceship and travel with us to a time long ago, the year 2000. Specifically, we'll travel to a time and place where a cutting-edge board game with a strange name has just been released. The game? Carcassonne.
Episode 19: Grand Austria Hotel - Jake Gives Strategy Tips But Doesn’t Know The Rules
Welcome distinguished guests to this week's episode of Decision Space. Our Interdecisional Spaceship has taken us straight into the service industry of the Viennese modern age in Grand Austria Hotel, a board game designed by Virginio Gigli, Simone Luciani with iconic illustrations by Klemens Franz.
Episode 18: BOARD GAME SIGNPOSTS! (What We Talk About)
In this "What We Talk About Episode" Jake and Brendan discuss signposts in board games. We ask important questions like what are they even? And further, what do they do?
Episode 17: KeyForge - The MOST Skill Intensive Dueling Card Game?!
At long last, our interdecisional spaceship has successfully navigated to the Crucible, the land of KeyForge. This is old stomping grounds for Jake and Brendan who have long -- like kind of absurdly -- histories with the game.