Weekly Episodes, Launched Every Wednesday.
Episode 56: Our Board Game Biases (What We Talk About)
We dive into our board gaming biases and affinities
Episode 55: Cartographers - You Draw a Map!
We chart a course (heh) for the flip-n-write game Cartographers, designed by Jordy Aidan and published by Thunderworks Games!
Episode 54: Cascadia - The Cascadia Kid with Special Guest Maya Polan
Does this 2021 tile-laying puzzle game enough decisional variety to keep it hitting the table fifty plays onwards?
Episode 53: Tempo in Board Games and What It Isn’t (What We Talk About)
We talk about tempo, pacing, and initiative in games…
Episode 52: Evolution: Climate - Keep Your Politics in My Evolution Board Game?!
A Decision Space deep dive into Evolution: Climate…will we survive?
Episode 51: Palaces of Carrara - Can You Grok the Block?
Jake and Brendan are back in the interdecisional spaceship and - look out! - we're heading straight for Kramer and Kiesling's 2012 game Palaces of Carrara—a decision space some call ungrokable.
Episode 50: Episode 50! (Mission Planning 10 Games We Want to Explore in 2022 and Aspirations)
Our biggest milestone yet—episode 50! In this episode, we do a little pre-planning of our own and discuss 10 we want to cover imminently in 2022.
Episode 49: Splendor - The Little Engine That Could (Not Be Killed?)
We ask if this mega-hit is truly an engine building game, and, returning to Splendor after some time away, we ask if these gems still shine as brightly as they once did.
Episode 48: We Rank EVERY Game - 2021 End of Year Special
In the end of year special edition of Decision Space, we rank every game featured on the show this year from 30 to 1.
Episode 47: Azul - Clones The Castles of Burgundy’s Decision Space?!
We dive deep into the decision space that emerges from Azul's simple set of mechanisms as players tussle over tile supremacy
Episode 46: Raiders of the North Sea - A Raid to Remember
We cover the Garphill Game that first put Shem on ther radar for many of us, Raiders of the North Sea
Episode 45: Irrational Actors (What We Talk About with Tony Faber)
The topic of irrational actors at the board game table, an unwieldy topic that spans social contracts, sobriety, siding with spies, and so much more.
Episode 44: Kingdom Builder - We’re Gonna to Need a Bigger Decision Space
Back with yet another classic game and yet another Spiel De Jahres winner, this week on Decision Space it is Kingdom Builder
Episode 43: Patchwork - Buttons Rule Everything Around Me
We may have topped ourselves and put out our giggliest episode ever! It's true, we laughed a lot and had a great time exploring the decisions in Uwe Rosenberg's classic Patchwork.
Episode 42: Objective Versus Subjective Decision Space (What We Talk About)
We look at what parts of a decision space are objective, what parts are subjective (most of it), and whatever the heck the platonic ideal of a decision space is.
Episode 41: 7 Wonders Duel with Special Guest Jamey Stegmaier
Jake, Brendan, and Jamey Stegmaier hop in the Interdecisional Spaceship to talk 7 Wonders Duel on this week's episode
Episode 40: Race for the Galaxy - Phases Set to Fun
This perennial classic offers a fascinating decision space but what really sets those decisions apart? Tune in to find out.
Episode 39: 10 Decision Spaces We Want To Explore ASAP - Mission Planning
For the first time, we discuss games we haven't played. That's right. We are trying out a brand new type of episode that we are tentatively titling Mission Planning.
Episode 38: Spirit Island - Imposing Depths of Indomitable Board Game
This week is Spirit Island by designer R. Eric Reuss. A serious game for serious gamers that defies expectations in the best possible way.
Episode 37: Praga Caput Regni - The Actions on the Wheel Go Round and Round
We discuss designer Vladimir Suchý's follow-up to Underwater Cities, Praga Caput Regni, where instead of building underwater cities, players will build one on land city!